The offerings that remained dwindled down to Starcraft and Company of Heroes, and though both were RTS games they had significant differences. Some games became RPG/RTS hybrids or action/RTS hybrids which gradually dropped their RTS elements entirely while other series just kind of imploded (I’m looking at you, the smoking debris that was the C&C franchise). As a big RTS fan, it was a good time for me, salad days as it were, but all good things must end. Warcraft, Starcraft, C&C, Warlords Battlecry, Warhammer 40k, Company of Heroes, Supreme Commander. There was a time, and it feels like it wasn’t all that long ago, when the market was chock full of RTS games. The Ugly: Incomplete tutorials leave all but CoH veterans scrambling The Good: A joyous return to CoH roots of small, highly strategic RTS gaming
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